Wow Top Charts Ranged Dmg

This article has been long coming. It was going to get written last week, but with the announced buffs to a few specs, I wanted to wait till we had the full week’s worth of data after the changes. Now that a week has passed, its time to start parsing through the data. I spent pretty much the whole day putting together all the data I have been collecting over the last 6 weeks. For anyone who doesn’t know, when a new raid tier starts, I collect weekly data for how specs and classes are performing in the raid for as many weeks as I can maintain motivation. I have data going back to the start of Warlords for how classes and specs performed in every raid and every patch, as well as population data. I like this data so when someone says “OMGWTFBBQ WW SUXX”, I can respond with whether or not that’s true based on actual data. Too often people’s opinions of a class and spec are based on the order of the colored bars on WarcraftLogs when the order isn’t relevant if they’re all within a reasonable range.

  1. Movie Top Charts
  2. Wow Top Charts Ranged Dmg 2017
  3. Wow Top Charts Ranged Dmg Download
  4. Top Country Charts

Dark document background: World of Warcraft 4th Spec Google Document. Light document background: World of Warcraft 4th Spec Google Document Light Edition. I've written up a detailed look at what 4th specs in WoW could look like, how they could be implemented, and how they would play. Every class is covered, including a feature for Druids. Jun 16, 2019  hello everyone! What do you guys think are 3 good classes to have geared and ready for 8.2 that are a safe bet to perform well next tier? Mainly raiding but M+ aswell (not very high +24 keys, around +15 or so) My 3 picks are mage and lock since atleast one of their 3 specs will be at or near the top of the meters and havoc dh for how satisfying and well performing it is in M+ Let me know your.

Aug 02, 2018 Top 10 Hardest Raid Bosses of All Time in World of Warcraft Reforged - Duration: 49:45. Hirumaredx 936,736 views. Nov 22, 2018  I have a 120 fire mage and I can tell you that you will spend a majority of your time spell locked. Yes you can top charts but you will definitely have to work much harder for it. Very accurate. I’d give up all the gold I’ll ever earn in WoW to never see the phrase “fire locked” again. Resources: As stated before, Hunter s are the only non-magical ranged DPSer, having most of its attacks having no cast time. The only thing that limits a hunter is his main resource, Focus. Focus works like Rogue and Monk 's Energy, but it is restored at a slower rate. Because of that, Hunters have attacks. WoWProgress.com - Mythic+ Leaderboards In-time, Detailed History of Guilds and Characters, PvE Progression, Recruitment. World of Logs combat log analyzer allows gamers to save, share and analyze their raiding experiences conveniently and thoroughly in the Blizzard MMO World of Warcraft.If you're new here, make sure you check out the tour for a 1 minute introduction.

This article will focus on what the data looks like over the last 6 weeks of Eternal Palace. Obviously, there will be a focus on Windwalker, but I will cover other specs as well.

Rankings

Disclaimer

Before I get into the specifics, I took the time to actually rank all of the specs by various measures so far in AEP. You can find those charts here. However, before you proceed further, I urge you not to just look at the data that follow in this section, but focus more on the AEP Statistics below. This section is entirely devoted to showing things in the absolute terms that people look at them. There’s more nuance to this data, and I’ll endeavor to cut through that nuance further down.

Looking at how specs rank against each other is one thing, but the actual gap between the rankings is whats most important.

All of the data that follows is compiled using WarcraftLogs and looks at the 75th percentile as an indicator of the general power of each class and spec. Yes, that is arbitrary, but I felt that 95th percentile was too high and 50th percentile was too low. Its my data, I’ll compile it the way that I want. 😛

Yes, I know the pictures are blurry. I’m new to this gyazo stuff, so get off my back.

Population

Population is always what I like to start with because its a metric that I personally care about more than others. As the leader of the Windwalker and the Monk community, its important to me that the community grows instead of shrinks. Unfortunately, that’s always an uphill battle for Monks, and for Windwalkers. Currently, when compared to other DPS classes, Monk is in its normal place at the bottom of the population list. Windwalkers currently make up 2.01% of all DPS logs and 4.75% of all Melee DPS logs. This is the lowest that Windwalkers have been at in a long time, largely due to the continued negative community perception, and some of the lowest raid DPS that we’ve seen in a long time.

As you can expect, and if you’ve been in any raids you know, the vast majority of melee are either Demon Hunters, Warriors, or Rogues. Indeed, these three classes made up for 73.6% of all Melee parses last week, with DH’s at 25.97%, Warriors at 19.66%, and Rogues at 27.73%. Ranged population stats are a bit more spread out, with all 6 classes being between 11.37% and 20.31% of the ranged parses. This is largely due to the more ranged friendly raid environments we’ve seen all expansion. When Melee spots are less abundant, many people don’t want to waste that spot on anyone but the top performing classes or specs. This takes Windwalker’s typical problem of being underrepresented and beats us over the head with it.

Overall DPS

This is the comparison that the majority of people look at when they’re thinking about how strong specs are. This is also the area that Windwalker looks a little stronger compared to just looking at population or boss damage. Windwalker is currently the 16th ranked of all 24 specs, 10th of all 12 classes, 10th of all 13 Melee specs, and 8th of all 9 melee classes. As you can see, those ranks aren’t great. Even in the aspect of raiding where we’re “stronger”, Windwalker is still pretty weak. We’re relatively stronger in overall damage because it inches a little bit closer to the environment of multiple targets that make Windwalker one of the top tier classes in M+.

Right now Shadow Priests are just lighting this raid up. It took a week or two for things to settle in, but as more guilds have reached a fight like Queen’s Court, Zaqul, and Azshara that catapults Shadow Priest into the upper echelons of HOLY BALLZ THATS ALOTTA DAMAGE.

On the melee side Fury Warriors, Demon Hunters, and Outlaw are crushing things. Even after their nerf, Outlaw maintained its #2 Melee spot this week, although it lost ground in Boss Damage, dropping from 15th to 19th, which was forseen by just about everyone who theorycrafts for Rogues. Last week’s buffs to Destro Locks, Death Knights, and Arms Warriors certainly did their trick. Although there’s other extenuating factors, they all improved in the logs between this week and the week before. Destro went from the 19th ranked DPS spec to 13th the week before last to 9th last week; Arms went from 24th two weeks ago to 7th last week; and Death Knights saw Frost go from 16th to 6th and Unholy go from 19th to 15th. Again, there’s a lot more to it than strictly the DPS buffs, such as better players feeling more comfortable trying out the “new” spec.

Boss DPS

This is a statistic that isn’t considered often enough. Raids are, ultimately, all about damaging the bosses. Doing damage to adds that spawn is nice, and occasionally an important part of the fight, but if you don’t have enough damage to the boss, you can’t kill them.

And here’s where the Windwalker train completely derails. Last week, with the buffs to the other underperforming specs, Windwalker fell from the 20th to 23rd of all 24 specs and 13th of 13 Melee specs. Windwalker peaked at #18 for all specs and #9 for Melee. This can entirely be attributed to completely lackluster single target damage and how quickly we drop our single target abilities, Blackout Kick and Rising Sun Kick in favor of our AOE one, Spinning Crane Kick. Dropping at only 2 targets and 3 stacks, or just 3 targets, is a low bar to get people to switch from focusing on the boss to padding on the adds. Windwalker can put out insane burst right now with Touch of Death and Cyclotronic Blast, we’re one of the highest bursting specs in the game. But after that, our damage dips, and it dips LOOOOW, and even with that exceptional burst, on average, Windwalker is scraping the bottom of the barrel of boss damage. With Arms and Death Knights putting up slightly higher numbers, Windwalker is left at the bottom of the Melee

Now, after we get past how rough Boss DPS is for Windwalker, there’s a lot of really interesting things going on with the Boss DPS rankings. For example, Survival Hunter recently jumped from 10th up to 1st. This is almost entirely because a few guilds are trying them out at some of the later bosses. Feral and Enhance are both very respectable at Boss Damage, but how often do you see those anymore? Having alternative specs that are super strong in Overall DPS and are Ranged is just too much for people to play these two specs, even if they’re decent at boss damage. As expected, Frost, Unholy, and Arms all saw increases in their rankings with the buff. Oddly enough, Destro did not, but they had jumped from 22nd to 14th the week before.

Statistics

This section is, in my opinion, much more important. If the Rankings section is fan-service, this is for the people who actually want to know whats going on.

Disclaimers

As above, all of the data that follows is compiled using WarcraftLogs and generally looks at the 75th percentile as an indicator of the power of each class and spec. Yes, that is arbitrary, but I felt that 95th percentile was too high and 50th percentile was too low. Its my data, I’ll compile it the way that I want. 😛

I didn’t start tracking Boss DPS until the 3rd week, mostly due to an oversight on my part as it was something I had done in the past and just forgot to this time around. I also didn’t start really analyzing the data until the 4th week of this raid, and after doing all the work for this article I learned some new tricks that I can use to more easily compile the information in the future. The data here is correct, I can just make it easier on myself in the future.

When I finally got down to analyzing the data, I felt secure in looking at Melee and Ranged simply by class and taking the average and the top spec of each class. This decision was supported by the fact that the majority of players play the higher performing spec. As you can see below, even at the lowest, more than 55% of Death Knights played the highest population spec, largely because they were both crap so it doesn’t matter. For other specs, like Warrior, more than 95% of players played Fury because of the HUGE discrepancy between the two specs. The general thought in Discord is that playing a one-DPS-spec class is hard because you can’t fall back on another spec, and it looks like the data supports that, in general, players will migrate to the higher performing, or more populated spec.

Wow top charts ranged dmg 2016
Definitions

I think its important to define some of the terms that I am going to be using, or at least as I understand them. I’m not a statistician; I had to take Stat 3 times in College, but that’s because the first teacher mixed my midterm grades with another student and told me I had a D when I had a B+, so I dropped it, the second time it was at 8am, so forget that noise, and the 3rd time I got an A.

  • Percentile – This is an indication of the strength of the parse. It is the percent of data that one set datum is higher than. So if you’re looking at the 95th Percentile, then you’re looking at the number that is higher than 95% of the data.
  • Mean – This is the average. Often, Median is a better sense of the middle of the data, but WCL doesn’t provide the median, and I’m not parsing through every log looking for it.
  • Standard Deviation (SD) – This is an indicator of how far a number is away from the mean. Statistically, the farther away from the average, the higher the standard deviation, the closer to an outlier the point is. I’ll use the terms that I am familiar with and use in my profession to qualify students for special education and therapy services, these may be different from what someone else has been taught; statistically a number is considered to be “within the average range” if its within 1 standard deviation above or below the mean, 1-2 is below/above average, and 2-3 is “significantly” below/above average. Every time you’ve seen me talk about “average range” this is the data I was looking at. Its not a problem if a spec is at the bottom as long as its within the average range.
Weekly Spreadsheets

Movie Top Charts

As I said above, I take data every week, have for a long time. Here are all 6 weeks worth of data that I’ve collected:

July 8th (Last Week of BoD) | July 15th (First Week) | July 22nd (First Mythic Week) | July 29th | August 5th | August 15th | August 19th (Last Week)

Overall DPS

Again, this is what most people look at, so its my first priority when looking at how Windwalkers fair compared to other specs.

As you can see, Windwalker ended Battle of Dazar’Alor in a rough spot. In Mythic, at the 75th percentile, we were 6.93% from the average and 4th from the bottom out of all 24 specs and 12th of 13 Melee Specs. We were with Fury Warriors, Enhancement Shaman, Feral Druids, Demonology Warlocks, Subtlety Rogues, Frost Mages, and Arcane Mages as being below 1 standard deviation away from the mean, and thus statistically “below average”. Destruction Warlocks, Fire Mages, and Elemental Shaman were all enjoying “above average” status.

Things got a little better for Windwalker in Heroic the first week of Eternal Palace, hopping up to only 2.87% below average and 0.54 standard deviations below the mean. This is comfortably in the average range. Things looked great for Shadow Priests up at 8.87% and 1.89 SD above the mean, nearing “significantly above average”, and Arcane Mages were at -19.13% and 3.12 SD below the mean, which is statistically impressive.

Once Mythic was released the charts got a little bit more condensed in some ways, with the highest spec being Havoc Demon Hunters at 5.06% and 1.32 SD above the mean, and Destro Warlocks at -12.74% and -2.81 SD below the mean. Windwalkers weren’t doing great, at 3.97% and 0.95 SD below the mean, but we were doing better than many, with 8 specs below us.

The 3rd week of EP (2nd week of Mythic) was kinder to Windwalkers, as we moved up slightly to 3.2% and 0.67 SD below the mean and 11 specs below us on the charts.

Starting with the 4th week of EP, I began taking more analysis of the data on my charts and splitting DPS up by Melee and Ranged. When looking at all specs, Windwalker stayed around the same spot, falling to 4.18% below average, but rising a little to 0.63 SD below the mean, which is due to the data spreading out. 9 Specs fell below Windwalker on those charts, with 4 of them being Melee. However, this is where we start to see the “Haves and Have-Nots” take over the data. When looking at just Melee, Windwalker was, 6.82% and 1.18 SD below the average. Indeed, 4 classes; Druid, Death Knight, Monk, and Hunter, had their highest Melee spec more than 1 SD below the mean.

It only went down from there as the 5th Week of EP saw Windwalker fall to 8th from the bottom, 6.59% and 0.95 SD below the mean compared to all specs. Its even worse when looking at Melee, since those are the players that Windwalker is directly competing with. When looking at just Melee, Windwalker was 7.28% and 1.6 SD below the average. This would be our low point so far in overall DPS, statistically. There were 4 Melee specs below Windwalker; Survival, Unholy, Subtlety, and Arms, but two of them would be getting buffs at the end of that week.

Week 6 had Windwalker bounce back a little bit, settling at 5.09% and 0.78 SD below the mean of all specs and 6.94% and 1.47 SD below the mean of just Melee, even after Death Knight and Arms saw buffs. As you can see, it had the desired affect for Death Knights, as Frost wen’t from below average to safely within the average range. Only 3 Melee specs fell below us; regulars Survival and Subtlety and newcomer Assassination.

So that’s where Windwalker sits for Overall DPS after last week, about 1.5 SD below the mean and without any spec to switch to in order to do more damage. The other three classes that are below average, Druid (Feral) and Hunter (Survival) both have Ranged specs to switch to, so only the die-hard are still playing them, as evidenced by their impressively low populations.

Boss DPS

It only gets worse from hereon out. The statistic that, I personally believe, is most important is also the one that Windwalker struggles with the most.

The end of Battle of Dazar’Alor wasn’t kind to Windwalker in this area either, being the 6th lowest DPS and 4th lowest Melee spec at 5.19% and 0.93 SD below the average. Oddly enough, this would be the last time that Windwalkers would be statistically worse at Overall DPS than we are at Boss DPS; which, with the addition of Cyclotronic Blast you’d think would be the opposite, but thats just not the case. More of our damage shifted into single target DPS and yet we somehow lost ground to other specs in Boss DPS.

Its tough to be a Melee, and when I started tracking Boss DPS again in the 3rd week, that was clear, with 9 specs being more than 1 SD below the mean, and 6 of them being Melee. Windwalker had 6 specs below us with 4 of them being Melee at 5.85% and 1.08 SD below the mean. This would be the last time that Survival was lower than Windwalkers on Boss DPS. I don’t know what they figured out, but it worked.

And with Survival jumping up in the 4th week, Monk is left at the bottom of the Melee DPS classes for Boss DPS. At 6.57% and 1.62 SD below the mean, we’re not putting up a great fight against the other specs. As you can see with this graphic, the difference in the number of parses is also pretty extreme with 66.5k of the 90k parses being just Assassination, Havoc, and Fury.

Death Knight had a rough 5th week, maybe in anticipation of their buffs, as they managed to squeak under Windwalker by 50 DPS. With Windwalker at 6.42% and 1.5 SD below the mean, we’re securely in the “crap” area for Boss DPS with Paladins and Death Knights.

And then there were two. With Death Knights getting buffed, Windwalkers are left at the bottom of the ladder. We’re second from the bottom of all specs and last for Melee. Arms and both Death Knight specs leaped over Windwalker, leaving us and Retribution sitting on the dirt. The difference between Windwalker and Retribution and the rest of the specs that are below average is that we don’t have anything to switch to that deals more damage.

Conclusion

To put it delicately, Windwalker isn’t great at Overall DPS, and we’re REALLY not great at Boss DPS, and there’s nothing to make me think that things are going to spontaneously get better without intervention.

Windwalker has, historically, struggled to scale throughout an expansion. However, we normally get targeted or aura buffs that compensate us for that. There has been very little class balancing changes made in this expansion, which leads to the scaling problems being left unchecked. By my stat scaling data, Windwalker remains one of the worst scaling specs, and even more so since that data is without Cyclotronic Blast, which will hold us back from scaling even more since it only benefits from Vers and Crit.

However, scaling isn’t the only problem. There’s a distinct lack of single target damage in our spec’s toolkit, so much so that we recently discovered that we can drop Rising Sun Kick from our priority much of the time in favor of a priority that more closely resembles our AOE priority. Toss in that many Windwalkers are going to drop their single target abilities anyway in favor of AOE at 2 or 3 targets, and you get a recipe for very poor Boss DPS. Add in the comparatively small, and dwindling, population of Windwalkers, the very limited Melee raid spots, and general community perception that Windwalker is bad, and you get a recipe for the storm that we’re seeing currently.

But its not all bad, Windwalker is one of the strongest specs in PvP and Mythic Plus. This is what makes Windwalker so difficult to balance, as any change that affects raids may have an effect on the other two. Right now, since our biggest area of weakness is Boss DPS, a buff to our single target damage thats offset in PvP is, hopefully, just what the doctor ordered. It would just be nice to get that prescription filled sooner rather than later.

The people who are playing Windwalker are currently, and almost never have, been playing the spec because its popular or strong. We play it because we love it, even with its numerous bugs and things not working the way they’re supposed to. This may seem like a really long post just to complain that Windwalker needs a buff, and it absolutely is. But my goal was that it would be a really long post that SHOWS that Windwalker needs a buff.

If you like the content that I, and the others at PeakofSerenity provide, then please support us through Patreon, PayPal, buying Peak Merchandise, or donating to my Blizzcon GoFundMe. If you have any questions you can ask in Discord.

Find out what classes have the highest DPS for PvE and Raiding in BfA Patch 8.2

Introduction

We present you a Single Target DPS Ranking of all damage-dealing specs available in World of Warcraft Battle for Azeroth. The list is based on simulations and may vary from what you see in in-game Raid encounters and Dungeons. To simulate optimal Single Target DPS for each specialization, we have chosen the best talent builds, as well as the best available equipment, and the optimal Raid compositions. To add a bit more credibility to the results, we have decided to include some Raid mechanics, that lower overall damage output to our calculations (so, again, this list will vary from the maximum DPS list). Please remember that this list resembles raw numbers, and is based on calculations only, so it doesn't show which class is the best for current Raid content, but visualizes how high raw damage output of certain classes is.

We have decided to show the DPS in the form of percentages, where the highest DPS serves as a reference and equals to 100% (in our case it is the Enhancement Shaman which tops the charts with over 30 000 Damage per Minute), this way the differences between each spec are better visible and can be compared more easily.

Wow Top Charts Ranged Dmg


Odealo is a secure trading platform for MMO gamers. It is a gamer-driven marketplace for WoW Gold, Items, and Power Leveling services.

If you are looking for DPS Tier List for WoW Classic please check the following article: odealo.com/articles/wow-classic-dps-leveling-classes-professions-tier-lists
It also includes Tier Lists for all major aspects of the game including Tank/Healer classes Tier Lists, Professions Tier Lists, and more.

The DPS Spec Tier List


1. Enhancement Shaman (100% ; -0,00%)
Top DPS contributing Abilities - Lava Lash36,4%, Stormstrike(MH+OH) 26,5%, Auto Attack(MH+OH) 13,6%
Description - Enhancement Shamans focus on dealing with single targets. They have very high sustained damage output but lack survivability tools. They also provide some nice utility to the Raid, but nothing really exceptional or unique.
Odealo's Pocket Guide -Enhancement Shaman PvE DPS

2. Survival Hunter (97,92% ; -2,08%)
Top DPS contributing Abilities - Mongoose Bite 52,2%, Auto Attack 22,8%, Serpent Sting 14,1%
Description - Unlike the other two Hunter Specs, Survival is a melee fighter. It has a lot of crowd control abilities descent mobility, and very high burst AoE damage, as well as a top tier single target DPS.
Odealo's Pocket Guide -Survival Hunter PvE DPS build

3. Elemental Shaman (97,16% ; -2,84%)
Top DPS contributing Abilities - Lightning Bolt 33,1%, Earth Shock 19,7%, Lightning Bolt(Overload) 13%
Description - Elemental Shamans are very versatile spellcasters, that can adapt to every raid scenario through their abilities and talent optimization. They also have one of the highest burst damage potentials in Battle for Azeroth. Elemental Spec is much more viable now, in patch 8.2.0 than it was on BfA release.
Odealo's Pocket Guide - Elemental Shaman PvE DPS build

4. Balance Druid (94,01% ; -5,99%)
Top DPS contributing Abilities - Starsurge31,7%, Lunar Strike 15,2%, Streaking Stars 12,2%
Description - Balance Druids are very mobile spellcasters, with good single target sustained DPS, and great AoE potential. However, their burst damage is a bit lackluster, and rotation is quite challenging.
Odealo's Pocket Guide -Balance Druid PvE DPS

5. Feral Druid (92,41% ; -7,59%)
Top DPS contributing Abilities - Ferocious Bite24,5%, Maim 20,1%, Auto Attack 13,3%
Description - Feral Druids are savage melee fighters, that apply powerful bleed effects to their targets. Their single target DPS is great, and they can keep up with other classes when it comes to AoE if they apply bleeds to multiple enemies.
Odealo's Pocket Guide - Feral Druid DPS build for PvE/Raids

6. Demonology Warlock (92,35% ; -7,65%)
Top DPS contributing Abilities - Demonbolt24,4%, Shadow Bolt 21,2%, Bilescourge Bombers 20%
Description - Demonology Warlocks are universal ranged damage dealers. They can overcome a variety of situations thanks to their versatile Talent Tree. Lack of good single target burst damage is the biggest Demo Lock limiting factor.

7. Marksmanship Hunter (90,95% ; -9,05%)
Top DPS contributing Abilities - Aimed Shot41,8%, Arcane Shot 20,3%, Rapid Fire 13,4%
Description - MM is the least mobile of Hunter Specs but it doesn't have to rely on Pet AI when it comes to doing damage. Marksmanship Hunters possess great Burst Damage potential, especially when it comes to AoE, and their rotation is very simple.
Odealo's Pocket Guide -Marksmanship Hunter PvE DPS Guide

8. Arcane Mage (90,25% ; -9,75%)
Top DPS contributing Abilities - Arcane Blast74,3%, Arcane Missiles 13,7%, Arcane Barrage 5,3%
Description - Arcane Mages are very mobile spellcasters. They deal massive AoE and Cleave damage, and their burst damage is on a high-end as well. Arcanes are often chosen for doing encounter-specific tasks, because of their exceptional mobility toolkit.
Odealo's Pocket Guide -Arcane Mage PvE DPS build

9. Windwalker Monk (89,56% ; -10,44%)
Top DPS contributing Abilities - Fists of Fury28,5%, Rising Sun Kick 14,5%, Blackout Kick 11%
Description - Windwalker Monks are melee fighters that bring a lot of utility to the Group. They provide good AoE and priority Target damage. Moreover, they are one of the best specializations when it comes to Dungeons.
Odealo's Pocket Guide -Windwalker Monk DPS build

10. Subtlety Rogue (89,32% ; -10,68%)
Top DPS contributing Abilities - Eviscerate38,9%, Shadowstrike 19,9%, Auto Attack(MH+OH) 15,5%
Description - Subtlety Rogues are potent single-target damage dealers with some AoE potential. Their talent tree provides a lot of versatility, Sub Rogues can adapt to a lot of scenarios. They are also very tough, thanks to their strong defensive abilities.

11. Frost Mage (89,02% ; -10,98%)
Top DPS contributing Abilities - Glacial Spike36,8%, Ice Lance 16,2%, Frostbolt 12,3%
Description - Frost Mages excel at crowd control and bursting down high priority targets. They are also very good at raid-specifics tasks, due to their exceptional mobility. When it comes to DPS, they fall a bit behind, but they're still a viable addition to Mythic+ Groups, thanks to kiting/snare abilities that they provide.
Odealo's Pocket Guide -Frost Mage PvE DPS build

12. Affliction Warlock (88,73% ; -11,27%)
Top DPS contributing Abilities - Shadow Bolt21,5%, Corruption 15,7%, Siphon Life 14%
Description - Affliction Warlock rely on Damage over Time spells for Single as well as Multi-Target damage output. This allows them to deal high amounts of damage to enemies that are spread out, and can't be nuked by conventional AoE spells. They also provide great utility to the Raid. Thanks to these factors, Affliction Warlocks are a great addition for Mythic+ Groups.
Odealo's Pocket Guide -Affiliation Warlock PvE Build

13. Fire Mage (88,09% ; -11,91%)
Top DPS contributing Abilities - Pyroblast 48,8%, Ignite 19,7%, Fire Blast 11%
Description - Fire Mages are spellcasters with good burst damage potential, high sustained damage levels, and respectable cleave. Thanks to their high mobility, they remain effective even in the most mobile encounters.
Odealo's Pocket Guide - Fire Mage PvE DPS build

14. Destruction Warlock (88,01% ; -11,99%)
Top DPS contributing Abilities - Chaos Bolt39,6%, Incinerate 22,3%, Immolate 12,9%
Description - Destruction Warlocks are versatile ranged damage dealers, excel at dealing cleave damage to grouped enemies. Destro Locks also provide high single target burst damage and great Raid utility. Despite a bit mediocre overall damage output Destruction Lock still remains a solid performer when it comes to Mythic+ Progression.
Odealo's Pocket Guide -Destruction Warlock PvE DPS build

15. Havoc Demon Hunter (87,28% ; -12,72%)
Top DPS contributing Abilities - Chaos Strike24,5%, Auto Attack(MH+OH) 17,6%, Blade Dance 10,8%
Description - Havoc Demon Hunters are versatile melee damage dealers with very high single-target burst damage potential. Their cooldowns provide Havoc DH's with great flexibility when it comes to moving around. They are largely cooldown-dependant, however.
Odealo's Pocket Guide -Havoc Demon Hunter PvE DPS

16. Shadow Priest (87,00% ; -13,00%)
Top DPS contributing Abilities - Mind Flay26,8%, Void Bolt 20,4%, Mind Blast 14,1%
Description - Shadow Priests are Damage over Time-oriented spellcasters. They excel in multi-target damage, but their single-target DPS is a bit lackluster. They are quite tough, thanks to self-heal abilities. Shadow is known for being a very punishing spec for inexperienced players.
Odealo's Pocket Guide -Shadow Priest PvE build

17. Assassination Rogue (85,01% ; -14,99%)
Top DPS contributing Abilities - Envenom13,8%, Auto Attack(MH+OH) 19,2%, Deadly Poison(Total) 16,2%
Description - Assassination Rogues focus on dealing sustained single-target damage. They have limited capabilities when it comes to burst and AoE, but posses great staying power, thanks to their defensive cooldowns.
Odealo's Pocket Guide - Assassination Rogue PvE DPS

18. Outlaw Rogue (85,01% ; -14,99%)
Top DPS contributing Abilities - Pistol Shot 20,5%, Sinister Strike 16,5%, Dispatch 13,8%
Description - Outlaw Rogues provide the highest AoE and cleave damage of all Rogue Specialisations, and are very versatile damage dealers overall. Their single target damage is lackluster, however.

19. Fury Warrior (84,94% ; -15,06%)
Top DPS contributing Abilities - Auto Attack(MH+OH) 27,5%, Bloodthirst 21,3%, Reckless Flurry 19,9%
Description - Furry Warriors deal high AoE damage without sacrificing any of their single-target DPS. They also have good AoE and single-target burst damage, thanks to strong cooldowns. Furry Warriors provide a rare Raid-wide defensive cooldown and have potent self-healing abilities.
Odealo's Pocket Guide -Fury Warrior PvE DPS build

20. Retribution Paladin (83,49% ; -16,51%)
Top DPS contributing Abilities - Templar's Verdict39,1%, Auto Attack 12,6%, Blade of Justice 10,4%
Description - Retribution Paladins provide good single-target and AoE damage to the group, but their mobility is a bit lackluster and DPS is cooldown-reliant. They are very resilient, thanks to the variety of self-buffs and strong defensive cooldowns, but do not provide any Raid-wide Class buffs.
Odealo's Crafty Guide -Retribution Paladin PvE build

21. Unholy Death Knight (83,26% ; -16,74%)
Top DPS contributing Abilities - Auto Attack25,9%, Death Coil 12,8%, Virulent Plague 11%
Description - Unholy Death Knights provide a quite strong burst AoE damage, but their single target DPS is below average. They bring some good utility to the table but severe lack of movement speed holds them back a lot.

22. Beast Mastery Hunter (81,29% ; -18,71%)
Top DPS contributing Abilities - Auto Shot35,3%, Cobra Shot 25,2%, A Murderer of Crows 19,6%
Description - BM Hunters are the most mobile of all ranged DPS specs in BfA, and they have the ability to execute their whole rotation while on the move. This makes them great for dealing with certain Raid and Dungeon mechanics. Their overall damage output is mediocre, which is the price for that almost godlike mobility.
Odealo's Pocket Guide -BM Hunter PvE build

Wow Top Charts Ranged Dmg 2017


23. Frost Death Knight (80,29% ; -19,71%)
Top DPS contributing Abilities - Obliterate (MH+OH) 19,23%, Auto Attack(OH+MH) 18,7%, Breath of Sindragosa18,4%
Description - Frost DK is one of the easiest Melee specs to learn, and it provides some respectable Single-target and AoE DPS. Its performance is very similar to the Unholy Specialisation.
Odealo's Crafty Guide -Frost DK DPS build

Wow Top Charts Ranged Dmg Download


24. Arms Warrior (78,57% ; -21,43%)
Top DPS contributing Abilities - Deep Wounds 17,1%, Auto Attack 15,1%, Slam 14,9%
Description - Arms Warriors rely on their powerful cooldowns when it comes to dealing damage. They are good at taking down multiple enemies, but their rotation is slow, and some global cooldowns are typically wasted.


Odealo supports player-to-player trading for WoW Gold and Items. With multiple sellers competing for your attention, you are to expect the best prices, prompt delivery and high quality of service.

END NOTE

This is an early version of our guide, and we plan to upgrade upon it, so please leave your suggestions in the comment section below. Please remember that this tier list is based on raw DPS simulation, and the real performance of each spec may vary greatly in different encounters and situations. Things like the utility, Raid buffs, survivability, and mobility have not been taken into account, which means that Specs higher on this list are better at doing damage, but they are not necessarily better overall than the ones below them.

Top Country Charts

Pictures used in this article are the intellectual property of Blizzard Entertainment Inc.

Comments are closed.